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Chris Huff wrote:
>
> I agree, it would be nice if a sphere could use a geodesic tesselation,
> a cube could be done with 12 triangles, etc...
But that would not work for CSG. You would either have to calculate the
boundary lines between the different parts or calculate the CSG of
different solid meshes separately.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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